I was responsible for the Unreal Engine 5 Block-out and Level Design of a traditional western town. I used cube block-out tools to design the layout of the town and each of the buildings with consideration to camera location, player movement, and scale.
After blocking out buildings like the Saloon, I would give measurements to the 3D modelers to ensure everything in the space would be accurate to player and game scope.
My cube block-out, above, and the finished saloon, below.
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